Pieces of sapient chaos given shape, they can give life to your wildest dreams...or your worst nightmares. Are they the ghosts of powerful sorcerers and the remnants of relics, or are they something else entirely?
Tuesday, November 16, 2010
Saturday, November 13, 2010
Friday, November 12, 2010
Relic Hunters, like any setting, came in part from everything I was watching, reading, or taking in at the time. I've tried to identify some of the major influences here.
Tuesday, November 9, 2010
...better known as the Relic Hunter's Guild. Most hunters could tell you that an organization that has to put "Honest" in its name usually isn't.
Monday, November 8, 2010
Sunday, November 7, 2010
Saturday, November 6, 2010
"F" in the Relic Hunters A to Z is "Flat Broke", whch is what most Relic Hunters perpetually seem to be. I thought about talking about player motivation, but instead I'm going to share a valuable lesson I learned about getting buy-in from your players when you want to do something horrible to them.
Friday, November 5, 2010
Back when I first talked about this series I mentioned I was basing it on an "A to Z of Relic Hunters", and I think it's pretty obvious what I'm doing now that we're a few days into it. I thought I'd take a quick break to talk about the why, as I ponder exactly what I'm going to say about F.
Thursday, November 4, 2010
The blasted remains of the Empire of old are now barren and lifeless, reduced to lone and level sands. Once, it was a single nation whose boundaries once stretched so far that the sun was always overhead somewhere.
Wednesday, November 3, 2010
Tuesday, November 2, 2010
Monday, November 1, 2010
Cantankerous engines salvaged from the floating cities and vehicles of the first age bear these ships aloft, where everything from muscle power to sails to burning coal propels them on their way. Faster than a caravan, airships are the lifeblood of long-distance commerce and travel.