Tuesday, November 16, 2010

Relic Hunters: Ifrits and Living Spells

Pieces of sapient chaos given shape, they can give life to your wildest dreams...or your worst nightmares.  Are they the ghosts of powerful sorcerers and the remnants of relics, or are they something else entirely?

Saturday, November 13, 2010

Art of DMing: Hacking Systems

I am intrigued and excited by the movement to hack (aka house rule, mod, reconfig) RPGs that's taking off. Done with respect and support." - @boymonster (Cam Banks)

Friday, November 12, 2010

Relic Hunters Inspirations: "You Call This Archaeology?"

Relic Hunters, like any setting, came in part from everything I was watching, reading, or taking in at the time.  I've tried to identify some of the major influences here.

Tuesday, November 9, 2010

Relic Hunters: The Honest Brotherhood for the Reclamation and Preservation of Historical Relics

...better known as the Relic Hunter's Guild.  Most hunters could tell you that an organization that has to put "Honest" in its name usually isn't.

Monday, November 8, 2010

Relic Hunters: Gunmages and Glyph Rounds

Glyph Round: a magical bullet that unleashes a spell when it strikes.  Anything from a ball of flames to a summoned creature can emerge.

Sunday, November 7, 2010

Review: Misfit Studios and Savage Worlds

It's Sunday and that means it's time for some reviews, and since we're focusing on Savage Worlds this November I'll be taking a look at some offerings from Misfit Studios.

Saturday, November 6, 2010

Art of DMing: Putting your Players in a Bad Spot

"F" in the Relic Hunters A to Z is "Flat Broke", whch is what most Relic Hunters perpetually seem to be.  I thought about talking about player motivation, but instead I'm going to share a valuable lesson I learned about getting buy-in from your players when you want to do something horrible to them.

Friday, November 5, 2010

The A to Z of Brainstorming

Back when I first talked about this series I mentioned I was basing it on an "A to Z of Relic Hunters", and I think it's pretty obvious what I'm doing now that we're a few days into it.  I thought I'd take a quick break to talk about the why, as I ponder exactly what I'm going to say about F.

Thursday, November 4, 2010

Relic Hunters: Desert and Empire, plus, the Value of Open Spaces

The blasted remains of the Empire of old are now barren and lifeless, reduced to lone and level sands.  Once, it was a single nation whose boundaries once stretched so far that the sun was always overhead somewhere.

Wednesday, November 3, 2010

Relic Hunters: Chaos and Sorcery

Unleashed on the world with the shattering of the Rod of Judgement, nothing is safe from its corrupting touch.

Tuesday, November 2, 2010

Relic Hunters: Beastmen

Nomadic tribes devolved by the touch of Chaos. The tainted desert holds their holy sites, and many relic hunters fall to tooth and claw and obsidian blade.

Monday, November 1, 2010

Relic Hunters: Airships

Cantankerous engines salvaged from the floating cities and vehicles of the first age bear these ships aloft, where everything from muscle power to sails to burning coal propels them on their way. Faster than a caravan, airships are the lifeblood of long-distance commerce and travel.