Pieces of sapient chaos given shape, they can give life to your wildest dreams...or your worst nightmares. Are they the ghosts of powerful sorcerers and the remnants of relics, or are they something else entirely?
Tuesday, November 16, 2010
Relic Hunters: Ifrits and Living Spells
Labels:
relic hunters,
settings
Saturday, November 13, 2010
Art of DMing: Hacking Systems
I am intrigued and excited by the movement to hack (aka house rule, mod, reconfig) RPGs that's taking off. Done with respect and support." - @boymonster (Cam Banks)
Labels:
art of DMing,
rules hacks
Friday, November 12, 2010
Relic Hunters Inspirations: "You Call This Archaeology?"
Relic Hunters, like any setting, came in part from everything I was watching, reading, or taking in at the time. I've tried to identify some of the major influences here.
Labels:
inspiration,
relic hunters,
settings
Tuesday, November 9, 2010
Relic Hunters: The Honest Brotherhood for the Reclamation and Preservation of Historical Relics
...better known as the Relic Hunter's Guild. Most hunters could tell you that an organization that has to put "Honest" in its name usually isn't.
Labels:
relic hunters,
savage worlds
Monday, November 8, 2010
Relic Hunters: Gunmages and Glyph Rounds
Glyph Round: a magical bullet that unleashes a spell when it strikes. Anything from a ball of flames to a summoned creature can emerge.
Labels:
relic hunters,
savage worlds
Sunday, November 7, 2010
Review: Misfit Studios and Savage Worlds
It's Sunday and that means it's time for some reviews, and since we're focusing on Savage Worlds this November I'll be taking a look at some offerings from Misfit Studios.
Labels:
review,
savage worlds
Saturday, November 6, 2010
Art of DMing: Putting your Players in a Bad Spot
"F" in the Relic Hunters A to Z is "Flat Broke", whch is what most Relic Hunters perpetually seem to be. I thought about talking about player motivation, but instead I'm going to share a valuable lesson I learned about getting buy-in from your players when you want to do something horrible to them.
Labels:
art of DMing,
relic hunters
Friday, November 5, 2010
The A to Z of Brainstorming
Back when I first talked about this series I mentioned I was basing it on an "A to Z of Relic Hunters", and I think it's pretty obvious what I'm doing now that we're a few days into it. I thought I'd take a quick break to talk about the why, as I ponder exactly what I'm going to say about F.
Labels:
art of DMing,
relic hunters
Thursday, November 4, 2010
Relic Hunters: Desert and Empire, plus, the Value of Open Spaces
The blasted remains of the Empire of old are now barren and lifeless, reduced to lone and level sands. Once, it was a single nation whose boundaries once stretched so far that the sun was always overhead somewhere.
Labels:
art of DMing,
relic hunters,
settings
Wednesday, November 3, 2010
Relic Hunters: Chaos and Sorcery
Unleashed on the world with the shattering of the Rod of Judgement, nothing is safe from its corrupting touch.
Labels:
relic hunters,
savage worlds,
settings
Tuesday, November 2, 2010
Relic Hunters: Beastmen
Nomadic tribes devolved by the touch of Chaos. The tainted desert holds their holy sites, and many relic hunters fall to tooth and claw and obsidian blade.
Labels:
relic hunters,
savage worlds,
settings
Monday, November 1, 2010
Relic Hunters: Airships
Cantankerous engines salvaged from the floating cities and vehicles of the first age bear these ships aloft, where everything from muscle power to sails to burning coal propels them on their way. Faster than a caravan, airships are the lifeblood of long-distance commerce and travel.
Labels:
relic hunters,
savage worlds,
settings
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